Monday, 25 November 2013

Convergence

Originally published to eBridge on  Saturday 10 November 2012


As I start the process of evaluating how well my latest project has progressed towards a game-like model, I came across Quinn's (2005, Ch.2) idea of a convergent model, where he links the use of decision-making in games to the higher levels of cognitive engagement. Whilst multiple choice and true-or-false questions are technically decisions, we need to move from knowledge test to knowledge application. I believe that my use of scenario-based questions to ask learners to identify dishonest behaviours, even though they are strictly in a multiple-choice format, has helped to bring my design closer to engaging higher-order thinking. I will of course be sure to see what the feedback from my learners has been though! My key point for reflection and future development will be considering how successful this has been in increasing engagement, and how to move to the next level - gaming pun intended!

References


  • Quinn, C. (2005). Engaging Learning: Designing e-Learning Simulation Games. San Francisco: Pfeiffer.

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